super chainedsouls mario world readme! +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+* 1. level history 2. custom sprite 1.================================================================== >my 1st level EVA!- this level really was my 1st level ever i improved it a bit for the sake of my hack but other than that yea its my 1st level >POW switch palace- ok i really wanted to do something diffrent with the blue and silver POW switches so a level that can almost compleatly change just by a simple switch i thought sounded pretty fun >kooproo- ok yea the glitch level. the one where if you dont now some (in this case 2 >.<) glitches your petty much SOL but i think these are pretty common plus if you dont kno them watch the level played here www.youtube.com/mariolpmadness >abuse- this level in my mind is what NOT to do witch is why i made this level optional so you dnt have to put up with ts crap... >blow up the ship!- well its a large level and not only is it big but you have to get to the end ... THEN back track to the begginging holding a silver POW... well i made it thinking it would be fun to make a level where it was a puzzle both ways back and forth >RANDOM CASTLE- well in case you didnt notice thats the first level i hd with a exit (the door) this castels name fits it for i had no idea wat to do for the first part of it but my mind was bursting with ideas for the 2nd witch s now faster and has alot more ways to die >dodge!- (name from DBZ abridged!! DOGE GOHAN!!!) i wanted to make a level that had only 1 challeng and that was to doge the enemys flying at you from all aruond and even i was shocked thers no visable sprite mem. probs lol >wish bone cave- wow well i really put off doing thes level for like a week but i finilly decided to try my 1st cave level now wat i tryed to do was have layer 1 chommpys kill you if you didnt get to the on/off switch in time buit i couldent get layer 2 to stop following the screen so i improvised and came up with this 100% 1 of a kind level =) >chaos sea- ok ok this level could get alot of improvment but for no its good its a dark level soo be carfull but theres really no need to beat it in this demo for none of the next secrets ard modded >monster town- based off a area from my fave game ever "super mario RPG" this is a town filled with monsters that arent bent on killing the player >buzzer woods- well i had alot ov levels but this is one theme i came up with awile back i never got around to putting into a hack soo heres a level that i call a "star run" level... >green switch palace- i made it mostly just to have it... 2.============================================================= ok my chommpys have bin changed into what i call buzzers and well i would like to thank Andrew Joseph who without him my hack would not be good enough for SMW central cuzz theres no stacked chommpys =~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~ my e-mail is mariolpmadness@gmail.com if you wanna contact me